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Facundo Giovannone
Facundo Giovannone
3D Artist / Technical Artist / Level Designer
Milan, Italy

3D modeling (hard-surface, environment), texturing, UV, shaders, lighting, rendering. Material and shaders, lighting, particle systems, post processes, inside UE4 including blueprint.
Also: character modeling, skinning and animation, motion capture, rigging, compositing, match moving and camera tracking. Composing video game music and sound design.

Skills

Environment Design3D Animation3D ModelingCharacter ModelingHard Surface ModelingTexturingTexture BakingGame DesignLevel DesignVFX SupervisionMotion GraphicsMusic and SFX ProductionUI Design2D GraphicWeb Design

Software proficiency

Modo
Modo
Maya
Maya
ZBrush
ZBrush
Cinema 4D
Cinema 4D
Unity
Unity
Unreal Engine
Unreal Engine
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Photoshop
Photoshop
Illustrator
Illustrator
Affinity Designer
Affinity Designer
Krita
Krita
After Effects
After Effects
Premiere
Premiere
Final Cut Pro
Final Cut Pro
Ableton Live
Ableton Live
Logic Pro
Logic Pro
FMOD
FMOD
Serum
Serum

Experience

  • Freelance 3D Artist - Game Developer at Freelance
    January 2007 - January 2016

  • 3D Artist - Art Direction - Game Developer at Occambee
    Milan, Italy
    January 2012 - January 2015

    Characters modeling, motion and implementation for customer services and training portals, such as Volvo, Bayer and B-Ticino. Responsible for the 3D modeling in the customer interaction delivery team.

  • Art Direction at Groupon
    Milan, Italy
    January 2010 - January 2012

    Member of graphic design team since the Italian branch office opening. Among the tasks delivered can it be included the design and implementation of website images for the national deals, including animated images, landing pages, quality analysis and testing, brainstorming creative team, context graphics, brochures, posters and vouchers.

  • 3D Artist - Art Director at V-Minds
    Lugano, Switzerland
    January 2008 - January 2010

    Member of 3D and Visual effects team, specifically oriented in the delivery of virtual agents/personas for projects such as customer services, customs cultural events, marketing sites and own company website implementation.

  • 3D Artist at Kallideas
    Milan, Italy
    January 2007 - January 2008

    Member of the SecondLife development team for customers projects, such as Pirelli, VolaGratis, Style Magazine.